- Thu Dec 08, 2005 3:53 am
#95544
Use of bitmap textures in the color slot within 3ds Max only results in a render using the base color swatch for that material.
Also, using multi/sub materials (within 3ds Max at least) causes mxcl to crash.
Also, using multi/sub materials (within 3ds Max at least) causes mxcl to crash.
"Skill without imagination is craftsmanship and gives us many useful objects such as wickerwork picnic baskets. Imagination without skill gives us modern art." - Tom Stoppard
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