- Fri Nov 23, 2007 4:29 pm
#252377
all is in the Title...
Before All,
Many thanks to NL team and Beta testers
for this realease. It smells verry good
and the silicium will burn
May I've made a mistake,
I make a simple cube and give it an Emitter mxm
I duplicate the cube in instance mode
and the Mxcl.exe close just after the voxelisation
put the multilight on or off doesn't change anything.
If I "make unique" one cube...it works...like with the revious version of Maxwell (create one emitter by one object).
have you expériment this?
-------
I've tested Maxwell with Sketchup
and the multilight works with the number of emitter material
not with the number of instanced objects!
I think MaxUsers will be happy with a similar function;
-------
I run on winXPproSP2-32Bit-Max2008-Maxwell1.6-Dual opteron 1,8Ghz-6GB
Before All,
Many thanks to NL team and Beta testers
for this realease. It smells verry good
and the silicium will burn

May I've made a mistake,
I make a simple cube and give it an Emitter mxm
I duplicate the cube in instance mode
and the Mxcl.exe close just after the voxelisation
put the multilight on or off doesn't change anything.
If I "make unique" one cube...it works...like with the revious version of Maxwell (create one emitter by one object).
have you expériment this?
-------
I've tested Maxwell with Sketchup
and the multilight works with the number of emitter material
not with the number of instanced objects!
I think MaxUsers will be happy with a similar function;
-------
I run on winXPproSP2-32Bit-Max2008-Maxwell1.6-Dual opteron 1,8Ghz-6GB