User avatar
By Franckwell
#252377
all is in the Title...

Before All,
Many thanks to NL team and Beta testers
for this realease. It smells verry good
and the silicium will burn :wink:

May I've made a mistake,
I make a simple cube and give it an Emitter mxm
I duplicate the cube in instance mode
and the Mxcl.exe close just after the voxelisation

put the multilight on or off doesn't change anything.

If I "make unique" one cube...it works...like with the revious version of Maxwell (create one emitter by one object).

have you expériment this?

-------
I've tested Maxwell with Sketchup
and the multilight works with the number of emitter material
not with the number of instanced objects!
I think MaxUsers will be happy with a similar function;

-------


I run on winXPproSP2-32Bit-Max2008-Maxwell1.6-Dual opteron 1,8Ghz-6GB
User avatar
By Mihnea Balta
#252388
This is a limitation in Maxwell 1.6, instanced emitters are not supported.

We've adopted a similar outlook and stick to CPU r[…]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]

Hey, I guess maxwell is not going to be updates a[…]

Help with swimming pool water

Hi Choo Chee. Thanks for posting. I have used re[…]