- Mon Jun 30, 2008 4:17 pm
#274370
I'm working from Revit to Max2009 Design to Maxwell 1.7.... and decided to try out real world map scaling... and I'm not getting materials. When I rescale everything back to old school UVW mapping everything is fine again. Scene scale checks our OK. In the same scene, anything mapped using real world scale for materials doesn't show bitmaps, anything using the old meathod works fine.
Is anyone else having this issue? Is this a Revit issue or a Maxwell issue, since we know that Max is perfect
Is anyone else having this issue? Is this a Revit issue or a Maxwell issue, since we know that Max is perfect