- Sun Jul 06, 2008 1:30 am
#274937
I have the following problem:
I render a scene with 4 buildings (#1 is shown in pic 1) and if building #4 (which is behind #1) is not hidden, an outline seems to do a "transparency" overlay in building #1


If I disable instancing, it renders fine.


Sorry if the pics are not clear, this is the area affected:


Actually, the outline that overlays on building #1 is not the outline of building #4 itself: If I hide #1, you can see #4 in the right background area.


I tried this:
Hide #4, and unhide its objects one by one to find if one of them is causing the problem. I could not isolate a specific object.
Same thing happens with other cameras.
I had a similar problem in another project with some trees but I found that by deleting some geometry and recreating it solved the problem. Again I had to unhide everything one by one and render, but now I can't really isolate something.
It seems that all geometry that is disappearing is instanced (for example, the balconies are instanced). So either I have to disable instancing, or make unique all instanced geometry to render. But there has to be something else...
I render a scene with 4 buildings (#1 is shown in pic 1) and if building #4 (which is behind #1) is not hidden, an outline seems to do a "transparency" overlay in building #1


If I disable instancing, it renders fine.


Sorry if the pics are not clear, this is the area affected:


Actually, the outline that overlays on building #1 is not the outline of building #4 itself: If I hide #1, you can see #4 in the right background area.


I tried this:
Hide #4, and unhide its objects one by one to find if one of them is causing the problem. I could not isolate a specific object.
Same thing happens with other cameras.
I had a similar problem in another project with some trees but I found that by deleting some geometry and recreating it solved the problem. Again I had to unhide everything one by one and render, but now I can't really isolate something.
It seems that all geometry that is disappearing is instanced (for example, the balconies are instanced). So either I have to disable instancing, or make unique all instanced geometry to render. But there has to be something else...