- Fri Feb 29, 2008 1:13 pm
#262621
I have a problem with tiling changing when importing materials into VIZ.
Example: I have set the real world scale of all bitmaps in the mat editor to 3.85 meters.
When I import the material into the scene, the size is changed to 0.266 meters and/or the real world toggle is off.
It seems to do the same weird scaling when I use referenced values.
What causes this scaling of bitmap parameters?
Thanks for any hints
Thomas
Example: I have set the real world scale of all bitmaps in the mat editor to 3.85 meters.
When I import the material into the scene, the size is changed to 0.266 meters and/or the real world toggle is off.
It seems to do the same weird scaling when I use referenced values.
What causes this scaling of bitmap parameters?
Thanks for any hints
Thomas