All posts relating to Maxwell Render 1.x
User avatar
By tok
#259567
Hi, a probably pretty simple question: I create a simple cylinder with Sketchup and export it into Studio. If I now apply a material without any texture the cylinder renders quite smoothly, but as soon as I add a texture to the material the cylinder gets a hard edged shadow. (Physical Sky.) How can I avoid that?

Thank you!

Image
Image
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User avatar
By macray
#259596
I'm sure the texture is not a gradient with cylinder mapping? So the brightest and darkest point are next to each other?

otherwise i have no explanation for this.
By firebird
#259609
does your material have normal mapping applied to it?

I experienced this shadow problem with normal mappings! But don´t ask me how I solved it. It´s quite a while ago.

I look through my mterials maybe I find something.

;)
User avatar
By KurtS
#259619
try to reverse the normals and see what happens...
User avatar
By simmsimaging
#259643
Is there a bump map on this? It looks like the old bump map /smoothing problem. If so try the Think! site and check for Tom's tutorial on bump mapping - it will help.

If not then I have no idea :)

b
User avatar
By Micha
#259650
Could be a self shadowing problem. Try the same for a cylinder with very high poly count.
User avatar
By tok
#259688
Thanks a lot for your hints! I tried everything, still could not fix the defect. This is the bump map I used; anything wrong with it?

Image

Tiles nicely on big walls, by the way.
By firebird
#259690
could you somehow post your material settings (screenshot or so)

;)
User avatar
By tok
#259696
Of course I tried very many settings by now. These are the basic ones (too simple?). Normals and polys should be ok, I think.

Image Image
By firebird
#259698
The only thing that works o.k. is displacementmapping

Image

but I couldn´t get rid of the edges and its only a third of renderspeed.


normal mapping aswell as bump mapping seem to have this hard edge problem if you get over a certain "bump value" depending on your say height amount information in your map.

so far ;)
User avatar
By tok
#259758
Pretty plastically! Which settings did you use?
By firebird
#259763
I just added the displacement layer, loaded your bump map, height was 0,5, offset -0,5 , precision set to adaptive.

that´s it.
User avatar
By tom
#259773
Do you tile the map using UV or texture tile option? You can send me the scene.
User avatar
By tom
#259918
I think it's a problem with sunlight. Did you try with emitter? Also what happens when you add more horizontal segments to your cylinder?
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