All posts relating to Maxwell Render 1.x
User avatar
By def4d
#76883
I'm sure yes!

Aaaaaargh.... i can't wait more

I think i'm going to ask my wife to cryogen me until the release
User avatar
By def4d
#76884
"has the problem of sunlight w/dielectrics been fixed?"

I'm sure yes!

Aaaaaargh.... i can't wait more

I think i'm going to ask my wife to cryogen me until the release[/quote]
User avatar
By abgrafx3d
#76893
wow nice one tom!
User avatar
By j_petrucci
#76894
max3d wrote:Image
WinOsi is like maxwell an unbiased renderer, but not a commercial one. We have however done lots of test with this scene on vray, max scanline, viz radiosity etc. Could publish these data if you are interested in doing it in maxwell.
I rendered the reference scene in Maxwell 1.2.2a and this is the result (I also sent it to the WinOSI author); I hope this can help comparison with the 1.0 release...
Image
By Gijs
#76901
I was just staring and comparing the glass renderings. Isn't there something wrong with the total internal reflections in the glasses of the new renderings? (the differences can be clearly seen in the bottom of the green glass and edge of the white glass which is darker)
Also the impression is that the overall solution is much blurrier.
User avatar
By rivoli
#76905
Gijs wrote: (the differences can be clearly seen in the bottom of the green glass and edge of the white glass which is darker)
i don't know, but those darker edges look more accurate and "realistic" to me. much more than many edgesless dielectric i've seen rendered with the beta.
Gijs wrote: Also the impression is that the overall solution is much blurrier.
difficult to tell at that resolution, it doesn't give me that impression though.

edit:
this is what i mean (leaving alone the absorption problem, which is totally messed up, i can't see one edge there):

Image
By vansan
#76907
Seen some AA-bugs on the overbrited edges after tone-mapping.
Could someone say please - will there be an option to switch off the tone mapping diring render, and save the unclamped picture in HDRI ?
I'm not really imressed with the new images - GI looks blured...
User avatar
By Tyrone Marshall
#76911
tom wrote:Hi Maxwellians,

It's great you mostly noticed and accepted the improvement in noise. Rendertime for the big image (800 x 600) is 8 hours @ Pentium-4 2.8 Ghz
For a single CPU at this speed, I don't think it's long. In other hand, it would surely take beta many many hours without noise and light through dielectrics would never be comparable to new engine anyway. The team is still smoothing the engine so don't worry for the minor things you've noticed. We'll post further tests about noise and speed as soon as possible. So, keep your eyes on Announcements section. You'll have outputs of new features in the following days. We'll try to provide higher resolution comparisons. This is a matter of time you know... Thanks for your critics!

Best regards,
Tom
Thanks for the update Tom! I am hoping you show us some displacement and improved SSS, and hopefully clipmaps/alpha maps test as those are the really only left biggies for the engine!
By Gijs
#76914
difficult to tell at that resolution, it doesn't give me that impression though.
agreed, but it is certainly clear that the difference is not only less noise... btw the large original in the gallery looks pretty darn realistic to me :)
User avatar
By aitraaz
#76917
the small images do look a touch more blurry (IMO), but maybe it's an issue at that scale (320x240)...the larger size image, if it has any bluriness level, its more than acceptable...
User avatar
By lebbeus
#76924
the images look great, especially the glass block caustics…I think we all need to forget the pain we've all gone through with other renderers which faked reality. We're so used to looking at the fakes that we may not be fully appreciating what maxwell is producing--you can't really compare it to a biased renderer. Compare it to some actual glass blocks…

I'm just happy to have a tool that is actually intuitive and compliments a real-world process. I'm in architecture and was continually getting frustrated with having to fake things in order to get an image that "looks" right.

Thanks NL!
User avatar
By aitraaz
#76926
agree lebbeus...btw, that's your name? Just curious, I've only known one guy with that name... :)
By Gijs
#76927
to illustrate what I mean about total internal reflections see following image:

two glasses with exactly same settings, except that the left material has NO total internal reflections. (actually without any backface reflections at all, but its one or the other)


Image
User avatar
By Leonardo
#76932
YES!!!

Tom... please show us some larger pics!!!


8)

leo
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