The brightness was definately different, but I had to adjust it also. Don't know anymore and sadly I deleted the mxi. But I think I'll re-render the scenes again anyway. I'll post the values then.Mihai wrote:SJ, when I render your scene it's very dark and I have to raise the iso quite a lot. In the better render, did you have to do this as well, or was the emitter strength already good? Your fstop is set to 200??
First: that what has been posted is just a part of what I'm trying to test. So it's pointless to assume I'm concluding anything from that alone at the moment.Frances wrote: Back to reality - it doesn't sound like this test is an "apples to apples" comparison afterall. The point is not in trying to make the two renders look similar. It is more beneficial to see how the two engines react to the same settings. Even if the settings have different effects between engines. Once a baseline is established, then go from there.
Identical in this case would mean: same camera settings; same lambertian mat with same rgb value; same emitter material; same gamma and burn.
Second: I want to narrow down the real differences. We all know that a V1 rendering with Burn 1.0/Gamma 2.2. looks quite different from a Beta with same settings. When sticking with these settings we can only repeat that again and again. So I tried to make them look as similar as possible using means that are provided by the M~R-interface to recognize which differences are impossible to "tune away" cosmetically in the M~R image viewer.
Regarding the identical settings: camera settings were similar, materials too, Emitter material and intensity plays no role because light should behave proportional regardless of intensity. Physical light distribution is similar regardless of intensity of the light source. If you illuminate a room with 10 Watts or 1000 Watts is equal for the relations of brighnesses. They stay same, just intensity changes proportional.
If you have any ideas how to nail down the problem: post it.