in maxwell???vansan wrote:Anyone knows the best way to get multi-layed displacement maps with water-level cutoffs from the geometry objects? I want to make a grass&flowers MXM for the gallery, using new displacement...
Something like that one...
link to image
I'll tell you... "soon."vansan wrote:Anyone knows the best way to get multi-layed displacement maps with water-level cutoffs from the geometry objects? I want to make a grass&flowers MXM for the gallery, using new displacement...
Something like that one...
link to image
don't tell us... just upload it in the mxm gallery once it's doneBubbaloo wrote:I'll tell you... "soon."vansan wrote:Anyone knows the best way to get multi-layed displacement maps with water-level cutoffs from the geometry objects? I want to make a grass&flowers MXM for the gallery, using new displacement...
Something like that one...
link to image
nicole wrote:Hi,
It's on its way - ready when it's ready.
Sorry but I can't give a specific date.
Thanks for your patience.
Nicole
Actually it is better than that because most of the times you would not model such details.Fernando Tella wrote:You can take it the other way: for sure it will take less memory and render time than rendering the equivalent modelled geometry.
When wanting to select a material with File > O[…]
> .\maxwell.exe -benchwell -nowait -priority:[…]