Thanks for making this second test SJ, but I find the conclusions a bit too exaggerated don't you think? To me it's the beta that shows an overall sharper difference between light and dark parts...SJ wrote: The Beta shows a much more balanced light-distribution than V1.
Beta shows a much better contrast and tonal detail in the mid-range while V1 looks somewhat flat.
I have just checked it: it had exactly the same intensity there.JDHill wrote:Hi again, SJ...the emitter in the provided .mxs is actually set to 500,000 lm. What did you set it to be in your plugin?~JD
No, look at the pics again and read my observations. The tonal curves are very different - lights and shadows show more subtle detail in Beta (S-shaped tonal curve) while V1 seems to reproduce the "caught" light quite linear. That has nothing to do with global contrast settings. A tonal curve with shoulder and toe produces images with more contrast in the mid-tones because that part of the curve is more steep. That's exactly what Beta does as you can see from the cropped parts. The higher contrast is only there, not at the whole spectrum!Mihai wrote:Thanks for making this second test SJ, but I find the conclusions a bit too exaggerated don't you think? To me it's the beta that shows an overall sharper difference between light and dark parts...
If I had Burn set to 1 light and shadow areas would have much more contrast as it has now with Burn 0.8. Means: Tonal subtleties would have been ruined more than now.Mihai wrote:Also it is not only gamma that changed with V1, but also the burn value. Should we really make such huge judgements when these two parameters alone can give you entirely different images?
"Correct" cameras exist only as long, as no real photo is taken. As soon as you take a photo on film or an image sensor, the light information gets distorted through the characteristics of the sensitive medium. These distortions are either pleasing to the eye or not. I don't know how Maxwell reproduces the light that is caught by it's virtual sensor. Maybe NL could try to embed virtual film profiles - if that is the real cause of the perceived differences.Illab wrote:maxwell really should be calibrated like this, to behave not only like a correct camera but alos a nice one.
As stated above, accuracy doesn't exist in photography. It exists physically as long as the light "travels" trough air, is reflected from objects, bounces here and there and makes it's way through the lens. BUT as soon as you catch the light on a medium accuracy becomes obsolete.Mihai wrote:I don't understand the argument of "don't make it accurate, just make it pretty". Some things may seem pretty to you but not to others.
Ok then, so you're saying we need to make the call to Buffos...samsam wrote: I would suggest someone with an artistic eye and who can argue for visual artistic qualities rather than linear mathematical correctness. Ideally a modern day Leonardo DaVini type of person with grounding both in mathematics science and art. Obviously this person has to have the backing of the core programming team as they will need to adapt the code accordingly.
I guess it's no surprise that you're off my Christmas card list. And I'm sorry things have come to this. The Maxwell Forum used to be my favorite place.JDHill wrote:...as do I. And so we come to the end of our infrequent correspondence.Frances wrote:When I become dissatisfied to a certain point, I give up.
When wanting to select a material with File > O[…]
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