All posts relating to Maxwell Render 1.x
By JDHill
#239855
Hi Matthias,

I basically agree with Tom, and I think you should just use the tool that suits the job, whatever that may be at the moment. I use Rhino...when Studio was built it was the only tool I could really use to texture things, since Rhino had no real texture-mapping abilities at that time. So I got very comfortable with it, and I still wouldn't want to go without it. Later, as I have been writing the Rhino plugin, my goal has been to bring it to the point where working in the plugin or Studio offers a somewhat similar experience. Of course, there are aspects of Studio which are difficult to transfer into a plugin, so it remains for me a valuable tool.

Hope it helps,

JD
User avatar
By def4d
#239912
... and your work on the plug is really impressive!
By lllab
#239924
wooow!!!!
well thats displacement!
those scyscrapers are crazy;-)

thanks NL, thats a nce newsletter.

cheers
stefan
User avatar
By Maximus3D
#239969
I understand it's not easy to answer questions about displacement now but i'll try anyways..

- Can displacement be previewed in the materialeditor ?
- Will displacement produce more noise in a rendering ?
- Will displacement slow down rendering much ?
- Can we have multiple displacementmaps per material or is it locked to one displacement per Maxwell material ?
- Can displacement be set per bsdf layer within a material ? (related to above question)
- Can we see some more displacement tests from the A-Team ? please!
- Mapping of displacements, what are the possiblities ? what can be done, what can't be done ?

Thanks in advance if any of my questions can be answered.

/ Max
User avatar
By Leonardo
#239974
Maximus3D wrote:I understand it's not easy to answer questions about displacement now but i'll try anyways..

- Can displacement be previewed in the materialeditor ?
- Will displacement produce more noise in a rendering ?
- Will displacement slow down rendering much ?
- Can we have multiple displacementmaps per material or is it locked to one displacement per Maxwell material ?
- Can displacement be set per bsdf layer within a material ? (related to above question)
- Can we see some more displacement tests from the A-Team ? please!
- Mapping of displacements, what are the possiblities ? what can be done, what can't be done ?

Thanks in advance if any of my questions can be answered.

/ Max
+1 8)
User avatar
By AndreD
#239981
will it be possible, to give plain clip maps like leave a thickness by using the new displacement??
that would be great :-)
By tikal26
#239988
displacement looks just amazing, I can't believe the shadows in that example. I am wondering how is it that I can control the height of the map.
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By Leonardo
#239991
videos do the trick too :)
User avatar
By Leonardo
#239995
Bubbaloo wrote:
Leonardo wrote:videos do the trick too :)
Would be nice, but I would rather they work on the product and get it to us sooner!
:lol: what? "soon" is not fast enough... now we need it "sooner"? :lol:

I have no problem with Next limit delaying these features 10-15 more minutes (the amount of time it would take to make the video) :D
User avatar
By misterasset
#240005
Leonardo wrote: :lol: what? "soon" is not fast enough... now we need it "sooner"? :lol:
:lol: :lol: :lol:
Bubbaloo wrote: Sorry about that! I am from Oklahoma and it is almost time for college football...
Yay, another season of Bobby Stoops complaining about how he's being robbed. :lol: :wink: Just kidding.

Not to get too off-topic, and I don't want to start a who's better, because the recent criminal round-up at UT pretty much speaks for itself. *cough cough* Peterson's Lexus *cough cough*
User avatar
By Leonardo
#240010
misterasset wrote:
Leonardo wrote: :lol: what? "soon" is not fast enough... now we need it "sooner"? :lol:
:lol: :lol: :lol:
Bubbaloo wrote: Sorry about that! I am from Oklahoma and it is almost time for college football...
Yay, another season of Bobby Stoops complaining about how he's being robbed. :lol: :wink: Just kidding.

Not to get too off-topic, and I don't want to start a who's better, because the recent criminal round-up at UT pretty much speaks for itself. *cough cough* Peterson's Lexus *cough cough*
:roll: :lol: we will see!
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