- Mon Feb 27, 2006 7:30 pm
#123091
The algorithm used by cooperative rendering would have to be different from that used by unconnected machines working parallel. Each cpu would be given certain pixels to work on. If it's not done that way, it certainly could be. It's only number crunching. It's like bucket or strip rendering, only at the pixel level.baboule wrote:As in the first levels a big part of the screen is covered with black spots, and that for some levels, the image is changing rapidly, I would tend to think that there is a minimum sl limit for the merging to work...
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Hand me that piano...
Hand me that piano...