All posts relating to Maxwell Render 1.x
#303251
It's actually before voxelization that the displacement calculations happen. And this process is not multi-threaded. You will notice that once it starts voxelization, the process becomes multi-threaded. It is a request I have put in a few times to make these displacement calcs use 100% of my cores instead of 12.5%... Hint hint HINT. :mrgreen:
OutDoor Scenery Question

Hi Ed, I wouldn't class myself as a Maxwell Pro, […]

fixed! thank you - customer support! -Ed

Hello dear customers, We have just released a new[…]

Hello dear customers, We have just released a new[…]