- Fri May 25, 2012 8:32 pm
#356508
I get strange reflections when rendering this simple scene:
The material of the ground plane is a simple gray BSDF with a reflective layer added on top. Here the normal map used:
The scene renders as follows:
Notice the overly bright secondary reflelection of the emitter above. Where is this coming from? I have added a simple reflective sphere in the bottom left to show that there really is nothing more in this scene, that could cause this reflection.
Anyone have a clue?
(3DS Max 2012 x64, Maxwell 2.6.10.0 / 2.6.21)
The material of the ground plane is a simple gray BSDF with a reflective layer added on top. Here the normal map used:
The scene renders as follows:
Notice the overly bright secondary reflelection of the emitter above. Where is this coming from? I have added a simple reflective sphere in the bottom left to show that there really is nothing more in this scene, that could cause this reflection.
Anyone have a clue?
(3DS Max 2012 x64, Maxwell 2.6.10.0 / 2.6.21)