Support for using .mov files as textures#389509 By Anders Peter Amsnæs - Thu Nov 26, 2015 12:13 am - Thu Nov 26, 2015 12:13 am #389509 So that animations can include a live tv-set, a fisheye/sky recording on a skydome/sphere (for an animated sky) ...and lot's of other purposes.
Re: Support for using .mov files as textures#389517 By Mihai - Fri Nov 27, 2015 1:32 am - Fri Nov 27, 2015 1:32 am #389517 But this should already be supported in the host app. In Studio you can't since it doesn't handle animation, it only loads one MXS at a time. But in C4D for example I think it simply converts the frames of the .mov to tiffs. Maxwellzone.com - tutorials, training and other goodies related to Maxwell Render Youtube Maxwell channel
Re: Support for using .mov files as textures#389520 By lalllall - Fri Nov 27, 2015 12:22 pm - Fri Nov 27, 2015 12:22 pm #389520 I havent got that to work, do you do that Mihai? Btw thx for two good tutorials.
Re: Support for using .mov files as textures#389526 By Mihai - Fri Nov 27, 2015 7:36 pm - Fri Nov 27, 2015 7:36 pm #389526 Which host app do you use? If it doesn't work, post in the sub forum for it, someone will help. Maxwellzone.com - tutorials, training and other goodies related to Maxwell Render Youtube Maxwell channel