Any features you'd like to see implemented into Maxwell?
#958
I don't know if actually this make sense to the maxwell technology, but I was thinking, if maxwell is the most physically accurate renderer available, it would be good to have some control over the reflectance values, based in real-world materials, specially in diffuse shaders.

I mean, it could have presets for masonry, fabric, paper, stone, paint, etc. , each one with the correct physic value for reflectance and absorption.

Regards,

p.s. BTW, I don't know if tweaking the absorption and scattering values for the diffuse shaders make any difference in the rendering, right know, or if it's a future implementation.
By Holger Schoemann
#959
Hi,

is also think this is necessary.
In Lightscape you can choose the settings from a small libary whitch setup
the physical attributes. Than you have only to load a bitmap for the texture
and do some work on the bump.
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By andronikos916
#996
Nice suggestions Renato!!!

I agree 1000% !!!

Andronikos
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By blueplanetdesign
#1003
Flingster...I agree. I saw the post you mentioned and it motivated me to try my hand at using the Maxwell plastic material to get a particular look. Take a look at the post in the Maxwell Render forum section called "Stonehenge" and tell me what you think. I had some difficulty achieving the appearance I wanted. Specularity didn't work as I had been accustomed to in other renderers, but it's a start.
By thomas lacroix
#1678
i hope there ll be plenty of materials preset first of all to make the mat set up easilly and to help us learn how to modify them for our need

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?