- Wed Jan 05, 2005 3:21 am
#958
I don't know if actually this make sense to the maxwell technology, but I was thinking, if maxwell is the most physically accurate renderer available, it would be good to have some control over the reflectance values, based in real-world materials, specially in diffuse shaders.
I mean, it could have presets for masonry, fabric, paper, stone, paint, etc. , each one with the correct physic value for reflectance and absorption.
Regards,
p.s. BTW, I don't know if tweaking the absorption and scattering values for the diffuse shaders make any difference in the rendering, right know, or if it's a future implementation.
I mean, it could have presets for masonry, fabric, paper, stone, paint, etc. , each one with the correct physic value for reflectance and absorption.
Regards,
p.s. BTW, I don't know if tweaking the absorption and scattering values for the diffuse shaders make any difference in the rendering, right know, or if it's a future implementation.



- By Jochen Haug