- Sun Apr 02, 2006 12:35 am
#134654
it would be great to be able to define areas of different materials via texture maps!
imagine a black and white texture defining areas of gold and white ceramics without having to model the different areas and setting the materials per polygon !
* * *
one could even think of blending materials this way... brushed aluminium fading to crystal...
* * *
would this be complicated to achieve? would this be usable for everyone?
* * *
deadalvs
imagine a black and white texture defining areas of gold and white ceramics without having to model the different areas and setting the materials per polygon !
* * *
one could even think of blending materials this way... brushed aluminium fading to crystal...
* * *
would this be complicated to achieve? would this be usable for everyone?
* * *
deadalvs

- By Jochen Haug