Any features you'd like to see implemented into Maxwell?
By Cyberfish_Fred
#47027
Is it possible (for Lightwave) to create a preview window in the surface editor so we can see what we are doing? It costs so much time to render it over and over again just testing the materials......

Can't it be integrated in the preview window lightwave already has?

Pleaeaease!!!!

Thanks! Freddy
By iandavis
#47206
I've asked for this one already... and the response is catagorically maybe no, could be, aaaaa... not right now...

but theoretically we should see something akin to that in the stand-alone..

in the short term it might be nice to feed lightwave some real basic information... to see a really 'guessed' example of the texture... so while we browse through we can see what KIND of material... glass... glass... matt... metal... etc.. I can't imagine that being a chore. Or at the very least don't bury that info in the plugin, so we can SEE what material at a glance without opening each and every plugin to find the one we are looking for. ie. change the name of the plugin per texture "maxwell texture (matt:.2:.2:#334455) " so at a glance we can see our basic parameters, like material type: UV: Colour... just a thought.

What I do is, when I add a maxwelltexture I simulate the look of that texture in lightwave. Then I save it as a surface. This way I can 'add' glass to 10 textures at once. Or a matte surface or whatever.

cheers.

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?