- Thu May 13, 2010 11:05 pm
#323631
Maybe this has been mentioned but I think it would be great if you could tell Maxwell Render to apply a mesh, at any specified density, to a displacement object at render time. this way I do not have this high poly meshed model to work with. I imagine it would have be done through the plug-in for each modeling app.
Unless I am missing something, I know this can be controlled with precision but from what I understand the object still has to have a mesh correct? And I am not sure how an mesh at render time would effect uv texture maps.
Aaron
Unless I am missing something, I know this can be controlled with precision but from what I understand the object still has to have a mesh correct? And I am not sure how an mesh at render time would effect uv texture maps.
Aaron
dual E5 2600 v3
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com

- By Jochen Haug