Real vertex displacement, indeed. What attracts me even more about this is that they must have had some kind of core rewrite to handle so much geometry, because 202 is still pretty lousy when it comes to that. So hopefully this will mean not just a "sculpting-mode" but a general viewport speed increase.
yeahhh, I hope it will be a soon release !..
Could be half a year, could be a year. It's really more of a distant tech preview (they showed animation capabilities in '05 for instance) and Brad said that if you need sculpting right now, you shouldn't wait for Modo and go with ZBrush/Mudbox.
BTW, let's hope we can somehow cook that solution to be able to import it in Maxwell..
Maxwell Displacement would be sweet
