- Wed Feb 06, 2008 7:48 pm
#260584
I have been having a lot of issues lately with figuring out what materials are actually on an object. In a large assembly sometimes I drag a material onto a part that is either in the main assembly or part of a sub assembly, and the plugin shows the material has been applied. However when I render or open in studio the material is not on the object. What am I doing wrong. Should I just be putting materials on only at the solid or surface body in the actual part file instead of assembly? Is there a best practice for applying materials in a large assembly? Right now its looking like I should open up every single part that is in my assembly and place materials on that way. This can get very tedious though in a large assembly though.
Take a look at the screenshots. It shows I have a black plastic material applied at the component level to that piece. Open in studio or render straight from SW and that is not the case.


Take a look at the screenshots. It shows I have a black plastic material applied at the component level to that piece. Open in studio or render straight from SW and that is not the case.




- By Andreas Hopf