- Wed Nov 18, 2015 10:46 am
#389411
Hi,
I'm trying to render interior scene with glass facade using real glass, not AGS, because it's needed to show the thickness of the glass at the sides, which is non-visible with AGS, while also adding background image in photoshop. Alpha map is okay (not opaque), but the sky layer embeds the light of the sky into the glass (sky is visible behind the glass), which washes out the background when using photoshop to add background image. Closest thing was IBL with background and refraction disabled while reflection and illumination set to active sky, but the light situation was not physically correct. I have searched through the forum history with no success. Thanks in advance.
I'm trying to render interior scene with glass facade using real glass, not AGS, because it's needed to show the thickness of the glass at the sides, which is non-visible with AGS, while also adding background image in photoshop. Alpha map is okay (not opaque), but the sky layer embeds the light of the sky into the glass (sky is visible behind the glass), which washes out the background when using photoshop to add background image. Closest thing was IBL with background and refraction disabled while reflection and illumination set to active sky, but the light situation was not physically correct. I have searched through the forum history with no success. Thanks in advance.