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By seghier
#389745
Hello
i exported animation from 3dsmax and i choose a camera as active
but i found that another camera called : View was active by default
i add two line in the script : batch render to choose the right camera ( Camera001 ) as active

var Camera = "Camera001";
Mxi.setActiveCamera( Camera );

the problem that the script choose the right camera but still use the settings of the other camera : iso ; shutter ; response ; EV number
i don't know if other settings were used
i think the 3dsmax have a bug ; but what about scripting ? and these fonctions :
- Mxi.setIso( );
- Mxi.setShutter( );
are not available in the search window when i tried wrote them
------------
can i change the response in the script ?
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