- Mon Feb 02, 2015 1:42 pm
#385173
Hi!
I've understand that lowpolygon emitter does take shorter time to get a clean render than use highpolygon emitter.
But how does a highpolygon object impact on rendering time if it's a plane? My question is because we are modelling alot in ArchiCad and those 3d models aren't very optimized regarding polycount, and theres alot of polygons that isn't visible too (in wall and so on). And ofcause we have alot of interior objects too with ...... polygons.
Regards
Tobias
I've understand that lowpolygon emitter does take shorter time to get a clean render than use highpolygon emitter.
But how does a highpolygon object impact on rendering time if it's a plane? My question is because we are modelling alot in ArchiCad and those 3d models aren't very optimized regarding polycount, and theres alot of polygons that isn't visible too (in wall and so on). And ofcause we have alot of interior objects too with ...... polygons.
Regards
Tobias
Win 7 64-bit / Win 8.1 64-bit | ArchiCad 16/17/18 | Cinema 4d Studio R15/16 | Maxwell Render 3.1 | Adobe CC