- Wed Jul 30, 2008 1:31 pm
#277085
Hi JD,
if I got things right, real scale mapping is made to work with channel 0,
now running the command "refreshShade" or "clearallmeshes" resets the texture to surface mapping and real scale is discarded until I swap back and forth between textures, then it displays right again.
When I assign an additional channel, and use eg. planar mapping it remembers the mapping after updating tesselation.
can you reproduce that?
thanks,
polynurb
if I got things right, real scale mapping is made to work with channel 0,
now running the command "refreshShade" or "clearallmeshes" resets the texture to surface mapping and real scale is discarded until I swap back and forth between textures, then it displays right again.
When I assign an additional channel, and use eg. planar mapping it remembers the mapping after updating tesselation.
can you reproduce that?
thanks,
polynurb
workstation: EVGA SR-2 / dual x5650@3.5Ghz / quadro 4000