- Sun Dec 22, 2013 6:12 pm
#375816
hi forum,
we're trying to get rid of precaching meshes for our fluid sims
and using renderkit to generate the mesh at rendertime only.
so we're using realflow to create a particle simulation, setting up
the scene and shading in cinema4d with renderkit/maxwell plugins,
exporting to maxwell.
this should be the usual workflow to get fluid sims from realflow
rendered in maxwell, right?
sadly it's not creating a maxwell mesher extension object but a
geometry object for the fluid splash which is exactly what we're
trying to avoid :/
this was and is our current pipeline, so what's the use of the purchased
renderkit licenses now?
i hope it's a bug as we also cannot export directly from realflow to
maxwell and skip cinema (we need to render sequences, no stills)
or did we miss some secret workflow?
thanks and happy holidays,
basti
we're trying to get rid of precaching meshes for our fluid sims
and using renderkit to generate the mesh at rendertime only.
so we're using realflow to create a particle simulation, setting up
the scene and shading in cinema4d with renderkit/maxwell plugins,
exporting to maxwell.
this should be the usual workflow to get fluid sims from realflow
rendered in maxwell, right?
sadly it's not creating a maxwell mesher extension object but a
geometry object for the fluid splash which is exactly what we're
trying to avoid :/
this was and is our current pipeline, so what's the use of the purchased
renderkit licenses now?
i hope it's a bug as we also cannot export directly from realflow to
maxwell and skip cinema (we need to render sequences, no stills)
or did we miss some secret workflow?
thanks and happy holidays,
basti