By jfrancis
First -

FIRE only works with OpenGL. Not with DirectX11 nor with opengl core profile options. Is this expected? When I use anything but OpenGL I get a normal Maya wireframe in the FIRE window instead of a FIRE render.

Second -

When I do IBL and preview the image in the viewport (viewport 2.0 opengl) the preview is a solid wall of color (apparently taken from the image) until I run FIRE. When I run FIRE the viewport preview suddenly works, but if I tumble the camera the preview becomes a solid wall of color again

nVidia Quadro K2200
User avatar
By Mihnea Balta
The FIRE code needs to be updated to work when Maya is using DX11 or OpenGL core profile. I will look into this.

The IBL behavior sounds like a bug, I'll see if I can reproduce it.
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