I have a workaround.
I compared V2 and V3.
In 3dsmax you have the right attenuation behaviour ONLY using millimeters as unit.
I tried this in 100% of projects i'm working on.. and it works.
It looks more like a smooth normal problem. Like i[…]
I had some very strong highlights in some material[…]
Thanks everyone! I didn't want to use volumetrics […]
just installed latest version for Rhino V6 when I[…]