#369323
It seems it doesn't happen with global bump, but it does with the BSDF bump and instanced object. It should be easy to reproduce, I've just made a new scene that shows it.

This happens with bump in the BSDF (Instance on the left, original object on the right):

Image

I found also a strange behaviour if I put the bump in global and BSDF at the same time:

Image

The scene:

http://www.ftella.com/links/mirrored%20 ... 20bump.max
#369336
Hello Fernando,

Glad to see you.

Sadly I can not reproduce your fail.

Here I have one object and its instance, with a bump map applied to the Global Bump, and as you can see, there is no difference between them.

Am I missing something?

Cheers

Dario Lanza
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#369339
Hola Darío,

Mirrored instance? I've noticed if "Use 3dmax instances" is unticked it doesn't happen but it does if ticked; so probably it's only about 3dsmax plugin. I remember Mihnea saying that option sometimes breaks things.

The strange behaviour about using the same map in both global bump and BSDF bump still happens without using 3dsmax instances.

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