Any features you'd like to see implemented into Maxwell?
#94187
Evening

I hope this haven't been requested before but if so the please remove this post.

Ok my idea, request and thought is to have a plane emitter with a target function and rezisable with a emitter material automatically assigned to it and ofcourse fully adjustable paramters in the standalone editor. Also if it would support instancing of the lights and group editing of parameters and placement/rotation and scaling of them.

I'm not sure my wish is easy to understand but i think it is :D and i hope this would be implemented as it would work as a powerful asset in the powerful standalone interface. And it would save time as you don't have to create plane emitters in your 3d app, and fiddle with the parameters back and forth until you get it right. Also would it make it easier for newbies to learn to setup lights like it's done in traditional 3d apps but using a system like this in Maxwell Studio.

Thanks in advance

/ Max
By bunkiojo
#95034
I think that is a good idea; in additon, I'd like to see a disc-shaped emitter option in this tool (with a radius spinner, of course)
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By Maximus3D
#95123
Yeap you're right, basic simple editable and transformable lights you can toss into your scenes in Maxwell Studio which simplifies the workflow alot and also speeds it up as you set it up. As it is now when we have to mess with imported planes as emitters isn't a optimal solution.

You could also have a box and a sphere and a cylinder shaped emitter so you could create different type of bulbs and tubeshaped lights and spotlights :) the possibilities are endless!

/ Max
By bunkiojo
#95233
Forgive me for getting a little ridiculous, but one could even go so far as to have a 'light bulb' tool that would build an actual light bulb model, with the tungsten filament object being the emitter and a bulb object would get a glass material applied. Then, in theory, you would get IES webs for free. This is, of course, assuming that having your primary light coming though a glass material wouldn't kill your render times (which, at the moment, I imagine it would...)

Maybe someday. I AM going to model a bulb, though, and see what I get...
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By Fernando Tella
#194574
Maximus3D wrote:Yeap you're right, basic simple editable and transformable lights you can toss into your scenes in Maxwell Studio which simplifies the workflow alot and also speeds it up as you set it up. As it is now when we have to mess with imported planes as emitters isn't a optimal solution.

You could also have a box and a sphere and a cylinder shaped emitter so you could create different type of bulbs and tubeshaped lights and spotlights :) the possibilities are endless!

/ Max

I had this wish, searched and found this thread.

I'll add my vote for this too.
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By Fernando Tella
#194579
Welcome SunlightRocker.

I want to add that I would like to have these source-target lights in my native app. too (just like cameras).

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?