All posts relating to Maxwell Render 1.x
By haiti
#45572
i try do lamp white

Photo
Image


lamp off
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lamp on
right? i think
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Image

bad i think
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what good settings do lamp white? sorry my english
By sathe
#45743
Your current results are pretty good id say, however i think you will get a more accurate representation if you build the glass around the Globe and make a low poly sphere as the emmiter, but the second image looks like it has the best settings, Good luck
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By x_site
#45752
:: Alexandre, ja viste este thread?


Acho que o modelo da lampada tem de ser o mais aproximado a vida real. Mas tenho a certeza que demora muito mais para reduzir o ruido. Eu acho que a tua imagem ja esta muito bua! Quias sao os teus 'emitter' settings?:: :wink:http://www.maxwellrender.com/forum/viewtopic.php?t=4817[/code]
By haiti
#45962
another test using glass+emitter

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help me about lamp white, i need
By haiti
#45983
new test

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By sathe
#46486
Starting to Look real good. Now try changing the wall colours to see the effects light has on radiosity, Keep it up :lol:
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By philipbruton
#46570
Hi alexandre,

This is looking nice.
As per your message I believe the difference between your scene and mine is, your bulb is the actual light emitting geometry where as in mine there is an element/filament inside which emits the light and the bulb glass is a small thickness with a sss diffuse assigned.

Hope this helps.

phil b
User avatar
By def4d
#46585
Nice work Alexandre :D

Someone knows how to avoid these strong bleeding, when using high saturated colors?
When i desaturate, ok the bleed is less strong, but it's no more the color i wanted :x
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