All posts related to V3
By rubbin
#389640
Well, perhaps beginner question, if I am looking through the camera, and my model is not positioned 0,0,0 but the gizmo it is positioned 0,0,0 and i want to place for example a plane inside the room, how do I place it? It is always placed at 0,0,0
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By eric nixon
#389642
The advice you really need, is that Maxwell studio is best reserved as a tool to open existing files for checking them. You should CREATE your scene files in another software. If you do insist on using studio you will probably clutter the forum with endless queries.

The most precise tool for building scenes is C4D (IMO), it has a logical clean interface where you can see exactly whats going on with your poly's.

The worst tool is sketchup (although good enough for basic scenes) because it tends to export 'illegal' geometry, which is problematic for transparent materials or lights.

Learning C4D completely would take a lifetime, its huge, but you only need to learn the bits you actually use and totally ignore the rest. Also ignore 99% of c4d tutorials, for some reason they're mostly shite.

Good luck!
By feynman
#389695
Manipulating the transformations of objects in Maxwell Studio works just fine. No other software needed. Without describing the problem better, it is impossible to understand what your issue is.
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By seghier
#389697
rubbin wrote:Well, perhaps beginner question, if I am looking through the camera, and my model is not positioned 0,0,0 but the gizmo it is positioned 0,0,0 and i want to place for example a plane inside the room, how do I place it? It is always placed at 0,0,0
i think you mean the pivot position :0,0,0 and the object is not the same ?
if yes ; select the object and click center
you can also move the object manualy to 0,0,0 and than click reset , but it did not center the pivot

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