Any features you'd like to see implemented into Maxwell?
#389019
Every night, before going to sleep I get in my knees and pray: "Oh Lord, please, bring peace to this word, justice for the oppressed and food for the hungers. Please, don't let Trump win the elections but, specially, please, I beg you, PLEASE, bring a new update of Maxwell Render with GPU processing (GPU only and GPU+CPU hybrid) with SLI support. PLEASE!".
I will write a letter to Santa Claus this Christmas too. :mrgreen:
#389114
You have to wait for nvidia pascal too (32gb ram per card... sli-type shared ram-space between multiple cards...) so start saving up now (for a year or so). And keep hoping NL deliver in that time-frame?
#389115
Why to wait?
Current NVidia graphic cards can do the job pretty well.
Of course, it will depend on the complexity of the scenes, but for product and architectural visualization, the current GPU processing is perfect.
Companies like Otoy (Octane Render) and Bunkspeed (Bunkshot), among others, are already offering interesting options. I wonder why NL is so hesitant to take a step further.
MR has improve a lot the speed in the last years but also the graphic hardware did so, why not take advantage of this?
I would be happy having GPU & GPU+CPU processing at least in the MXM and FIRE.
#389151
eric nixon wrote:You make it sound so simple, like someone somewhere just needs to press a button.. :lol:
Yes! The "GPU Render" button! NL just need to add it.
hehehe, I'm joking.
But, seriously, I hope we can enjoy of this technology in MR in a near future. :wink:
#389154
Not long time ago NL demonstrate working GPU prototype, Christmas are close...
#389156
I think that we will see Maxwell Fire using GPU as part of some 3.x update,
but Maxwell running fully on GPU (production + draft engine), which will be groundbreaking feature in its history, will be announced in Maxwell 4 release :)
Maybe...
#389171
Yeah, I remember that prototype.
Right now FIRE is acceptable fast, but having a GPU processing, specially with SLI support would make it almost instantly. And, only with that, just for setting the scene or edit materials would save a lot of time.
Hopefully in a 3.X release.

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