By dvsone1440 -  Fri Aug 21, 2015 10:13 pm	
				
		
									 -  Fri Aug 21, 2015 10:13 pm
					 #387782
						        
										
										
					
					
							I have created a simple stone texture .mxm with MX studio using a simple diffuse jpeg and a b/w jpeg for the displacement map.  The material works beautifully in the MX studio preview scene so I export the MXM for use in my models.  When I try to apply the texture in sketchup (or even in maxwell studio), It renders the object with a deformed shape as if the displacement is not working correctly.   Its almost as if the UV coordinates for the displacement have gone way out whack.   Any suggestions?  When I open up a professionaly created texture by Arroway, for example, in the editor it has basically the exact same setup.
					
										
					  															  					                

