- Wed Mar 25, 2015 11:15 am
#386089
This scene was crashing heavily, just popping out of existence around sl10-12, then I checked it and fixed a problem with two air-bubbes which were intersecting the sss geo. But now it still crashes every hour or two, but in the normal way with the dialogue box... There are definitely no intersections now, (I tried a boole command on each marble to make sure)... I keep restarting it because its a nice image, so far its reached sl23 after 3 restarts.
I'm stuck on 3.0.99.6 for XP compatibility, for the time being.

The setup here;
Marbles have a single-bsdf glass material, roughness 0 with 2 normal maps (global one is offset for randomization) a non-bump copy is applied to a poly-selection for the airbubbles.
Swirls have a single sss bsdf, and an additive diffuse layer (single-bsdf) which is textured.
Hdri lighting is tortuously sharp, hence the slow render... geo is clean, with some minor phong errors at the swirl tips. Marbles are about 2cm across.
P.S. Another image where an emitter with self-intersecting geo, which was embedded inside a transmissive, also crashed yesterday. I fixed the geo and it renders fine now.
I'm stuck on 3.0.99.6 for XP compatibility, for the time being.

The setup here;
Marbles have a single-bsdf glass material, roughness 0 with 2 normal maps (global one is offset for randomization) a non-bump copy is applied to a poly-selection for the airbubbles.
Swirls have a single sss bsdf, and an additive diffuse layer (single-bsdf) which is textured.
Hdri lighting is tortuously sharp, hence the slow render... geo is clean, with some minor phong errors at the swirl tips. Marbles are about 2cm across.
P.S. Another image where an emitter with self-intersecting geo, which was embedded inside a transmissive, also crashed yesterday. I fixed the geo and it renders fine now.
Materials, Arch-viz, C4D Dynamics



- By Andreas Hopf