Again I'll raise a very, very important point.... Maxwell is NOT real life. Most animators and artists want to have the results that LOOK like real life while having the freedom from 'real life' constraints offered by a rendering system.
It's IMO silly to say something like that. Lights are solid in the real world, therefore they must also be in maxwell? PSHAW! Doing a photoshoot or a movie shoot is all about HIDING the equipment. Ask any real world director or photographer.
"photographer or director dude.. if I could click a toggle switch and make your camera, your crew and all your lights invisible... what do you think of that?"
they would say nothing because they would have fainted straight away from the sheer bliss of the idea.
No... the REAL WORLD looks for RESULTS. Not some idealogical care package. I for one Love Maxwell and pretty much everything it stands for, but if I cant use it as a real tool... I'll use something else. And as a software developer I'd be concerned about sticking to any ideological principle if it was going to cost me users.
And like it was mentioned... if you are a purist... then don't click "hide light"
and for some... please, this is not an angry post. I happen to be one of those photographers who has spent hundreds of hours hiding lights... or finding out my 'perfect' shot had the reflection of a light somewhere inappropriate... or not been able to light something correctly due to physical space constraints. Keep in mind... in the real world lights are not glowing objects and do not float in space... so in that respect it's already far from a real world simulator.

Ian.