By lelabo3d
#363294
Display LOD of referenced object and ies viewport aren't modified by Z up configuration.

When working in a Z up world,
referenced mxs (exported in Z up of course) appears Y up in viewport but renders fine,
and displaying ies in shaded mode is also Y up in the viewport but render Z up ...

In a word : displays of ies and reference are not 90° x rotate.

Is there a way to correct this ?
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