Brigade - "Real Time" GPU Path Tracing#359234 By numerobis - Mon Jul 30, 2012 1:52 am - Mon Jul 30, 2012 1:52 am #359234 http://raytracey.blogspot.de/ . Maxwell 3.2.1.2 - Win 7 x64
Re: Brigade - "Real Time" GPU Path Tracing#359236 By zdeno - Mon Jul 30, 2012 4:23 am - Mon Jul 30, 2012 4:23 am #359236 looks great
Re: Brigade - "Real Time" GPU Path Tracing#359258 By mtripoli - Mon Jul 30, 2012 4:41 pm - Mon Jul 30, 2012 4:41 pm #359258 Red pill or blue pill? Here's a link with more info: http://igad.nhtv.nl/~bikker/ The most exciting phrase to hear in science, the one that heralds new discoveries, is not "Eureka!" but "That's funny ..." Isaac Asimov
Re: Brigade - "Real Time" GPU Path Tracing#359260 By Bubbaloo - Mon Jul 30, 2012 6:17 pm - Mon Jul 30, 2012 6:17 pm #359260 No reflected caustics. Brian Looney Maxwell + RealFlow http://www.turbosquid.com/Search/Artists/Bubbaloo Help! I'm dispersing into a haze of probability!
Re: Brigade - "Real Time" GPU Path Tracing#359278 By zdeno - Tue Jul 31, 2012 9:50 am - Tue Jul 31, 2012 9:50 am #359278 Bubbaloo wrote:No reflected caustics. indeed !
Re: Brigade - "Real Time" GPU Path Tracing#359281 By Michael Betke - Tue Jul 31, 2012 11:41 am - Tue Jul 31, 2012 11:41 am #359281 The guy now works for Otoy on OctaneRender too. Pure3d Visualizations Germany - digital essences Interactive 3D Visualizations for Architects, Serious Games and Simulation Developers Twitter | facebook | YouTube | 3D Model Shop
Re: Brigade - "Real Time" GPU Path Tracing#359291 By Bubbaloo - Tue Jul 31, 2012 4:29 pm - Tue Jul 31, 2012 4:29 pm #359291 zdeno wrote:Bubbaloo wrote:No reflected caustics. indeed ! It's probably easy to speed that shit up when you exclude certain calculation intensive effects. Brian Looney Maxwell + RealFlow http://www.turbosquid.com/Search/Artists/Bubbaloo Help! I'm dispersing into a haze of probability!
Re: Brigade - "Real Time" GPU Path Tracing#360884 By numerobis - Thu Sep 20, 2012 6:33 pm - Thu Sep 20, 2012 6:33 pm #360884 Brigade pathtracing game engine! http://raytracey.blogspot.co.nz/2012/09 ... -game.html . Maxwell 3.2.1.2 - Win 7 x64
Re: Brigade - "Real Time" GPU Path Tracing#379695 By numerobis - Fri Apr 11, 2014 9:25 pm - Fri Apr 11, 2014 9:25 pm #379695 Preview Brigade 3.0 (using 2 GTX TITAN) http://brigade3.com/brigade-3-0-preview-at-gtc-2014 http://render.otoy.com/forum/viewtopic.php?f=7&t=38747 Last edited by numerobis on Sat Apr 12, 2014 7:53 pm, edited 1 time in total. Maxwell 3.2.1.2 - Win 7 x64
Re: Brigade - "Real Time" GPU Path Tracing#379705 By seghier - Sat Apr 12, 2014 7:45 pm - Sat Apr 12, 2014 7:45 pm #379705 very useful for architectural project Maxwell Tool V5: https://gumroad.com/l/KBKUI https://sites.google.com/view/seghierdesign/