Yes, there's no unit conversion, the numbers are passed verbatim to Maxwell.
rusteberg wrote:
i tinkered with it briefly today and noticed that bend angle in max does not go beyond 90^degrees. Goes to 360 in mx studio, but there is no visible difference in angle once past 90^degrees in studio via display splines.
The limit is wrong in Max, we'll fix it. I don't know why going past 90 doesn't make a difference in Studio, I'll ask.
rusteberg wrote:
also, display splines are not visible in max. wondering if this is a display issue here, or something else.
We haven't figured out how to draw the lines in Nitrous yet. It works if you use the Direct3D display driver, but Nitrous won't call our plug-in to do the drawing, and so far doesn't seem to provide another mechanism for it. We tried to see how the hair modifier does it, but I suspect it's using something internal, because it's written by them. We'll keep digging.
rusteberg wrote:
if the later (issue with displaying grass viewport splines in max) would it be possible to add an option to save/load grass presets in both studio and max?
We've talked about a preset system but there was no time to finish it before release. The plan is to have a common file format between all the plug-ins and Studio, so that you can share presets between applications. I don't have an ETA for it yet, but it will happen in a future plug-in update.