- Wed Jan 11, 2012 4:21 pm
#351480
Is there's a way to create a Maya "Surface shader" equivalent in maxwell I can assign on a different render layer ?
"Surface shader" = flat uniform color, no lighting / shadows / bounce effect (called also "Constant shader" in Softimage).
In fact I had to map différent id color on a surface I can't split and no way to map a texture file in the "Material ID Color".
"Surface shader" = flat uniform color, no lighting / shadows / bounce effect (called also "Constant shader" in Softimage).
In fact I had to map différent id color on a surface I can't split and no way to map a texture file in the "Material ID Color".