All posts related to V2
#339170
When using fire on a Mac pro 12 core (24 threads) fire does not use all of the available power. All 24 threads appear to cap at around 80%
When rendering in Maxwell render however. All 24 threads are fully saturated.
Is this intentional?

Thanks.
By JDHill
#339171
In order to be interactive, Fire must have update points which are much more densely-timed than those used in Maxwell Render. At each update, the render has reached a stopped state, in order that UI code can (a) read & update the image, and (b) have a chance to indicate whether whether it wants to change something in the scene and restart, or just to continue rendering the scene as-is. During this time, render threads are sleeping, and this is why you see lower CPU saturation with Fire.

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