- Thu Mar 03, 2011 10:39 pm
#338856
I decided to play with making a texture from scratch in MXED and discovered I can't directly edit the Name field, though I can select it. Then after saving the texture I discovered that it uses the file name for the name, ok, that works... But, it seems to have bugs, for example my texture name 0.847" Aluminum Flex (A).mxm is a perfectly legal file name in Mac OS X. But in MXED I see the material is now named 0. It seems to take the first delimiter of . and drop everything else rather than drop the last and keep everything else?
Next I proceeded to change the file name (not sure what name to use that is as descriptive yet) but it still opened with the material Name of 0, and crashed after I tried to re-save the file. (the first time) I'm not sure why...
Next I proceeded to change the file name (not sure what name to use that is as descriptive yet) but it still opened with the material Name of 0, and crashed after I tried to re-save the file. (the first time) I'm not sure why...
Maxwell 2.5.1.1 OSX 64bit • Sketchup Pro 8
Mac Pro • 2.66GHz x2 Dual-Core Xeon • 8GB • Mac OS 10.7.1
Don't anthropomorphize computers.
They hate that.
Mac Pro • 2.66GHz x2 Dual-Core Xeon • 8GB • Mac OS 10.7.1
Don't anthropomorphize computers.
They hate that.


- By Andreas Hopf