- Fri Feb 04, 2011 8:14 pm
#337214
Good morning friends,
Looking at the Rhino manual we have some questions about the Export options on p. 46. First of all, we wonder if you could clarify what you mean by export? Is it what happens when you hit the Render button while you are in Rhino and it sends the scene to the Core Application for rendering? We have an architectural interior with a lot of furniture and lights that are block instances. Would checking the Instances here apply? And if so, when you say "export speed can be reduced greatly" you mean what happens between the time you hit the Render button and the moment when the Core Application opens up, right (which has been taking about one minute)? You don't mean the actual rendering time, right?
"Native lights: Enabling this option will cause the plugin to translate native spot, cone and rectangle lights into real geometry for use by Maxwell."
This only applies if we are using IES right? -- since based on all of our conversations, we are not supposed to use native lights for any other reason.
From p. 47 " Active Camera Only: Normally, the plugin exports a camera for each view..."
Why would it do that? Why would Maxwell need anything more than the view in the active camera?
Thank you.
Looking at the Rhino manual we have some questions about the Export options on p. 46. First of all, we wonder if you could clarify what you mean by export? Is it what happens when you hit the Render button while you are in Rhino and it sends the scene to the Core Application for rendering? We have an architectural interior with a lot of furniture and lights that are block instances. Would checking the Instances here apply? And if so, when you say "export speed can be reduced greatly" you mean what happens between the time you hit the Render button and the moment when the Core Application opens up, right (which has been taking about one minute)? You don't mean the actual rendering time, right?
"Native lights: Enabling this option will cause the plugin to translate native spot, cone and rectangle lights into real geometry for use by Maxwell."
This only applies if we are using IES right? -- since based on all of our conversations, we are not supposed to use native lights for any other reason.
From p. 47 " Active Camera Only: Normally, the plugin exports a camera for each view..."
Why would it do that? Why would Maxwell need anything more than the view in the active camera?
Thank you.