All posts related to V2
By Miguel Piñón
#333327
Hi all,

I try to fake the sun light for an interior image, with a plane like just made in previous Maxwell version and work fine!!! for clear the noise much faster.

But it´s my first try with version 2.1.00 and the noise still clear fast but mixing with normal emitters lamps the lamps make alot of noise......

The sun as I said, is a plane with very high emitter value (1e+10w) and the spots lights (10000w) maybe is the great emitter values diference??? but if I decrease the "sun" power in the material properties, the sun energy does not appear although if I increase the intensity from the Multilight bar.

Is the same trick as I do in previous versions but it doesn´t work in this version :(

Hope understand the problem with my very bad english!!!

The images speak better than I do.....

Image


Image


Image



Windows Vista 64bits,
Dual Quad core Intel Xeon X5355 @ 2.66Ghz
4 GB Ram
Render Time. 22hrs S.L. 19.28
Benchmark: 76.22

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By numerobis
#333336
how did you set up the spot lights?
...with a chrome material and the emitter encapsulated behind a glas plane?
User avatar
By oz42
#333338
why 'fake' the sun? Wouldn't it be quicker just to set up the render with physical sky??

Also, unless you are trying to do a night render as well, the spotlights don't seem to contribute to the interior illumination vey much. Could you get away with replacing the spotlights with a very bright white diffuse material instead of an actual emitter?
By Miguel Piñón
#333359
choo-chee wrote:will help to know size of sun plane,location and power....interior emmitters can slow render significantly
The size of the sun is a single 1m x 1m plane, and the power is 10000000000 (1e+10W) to fake the sun power.... The interior emitters works quite fine if I delete the "fake sun" a turn on the "physical sun". And yes with interior emitters slow down the render "benckmark" but clean more fast those emitters.
numerobis wrote:how did you set up the spot lights?
...with a chrome material and the emitter encapsulated behind a glas plane?
The spots set up is the same as I always make with out any problem....... the problem is caused I suposed, by the great diferences betwen the emitters power sun=10000000000w and interior spots=10000w.

Any way the setup is a 4 sides spheres inside the spot lamp and without a glass cover, as I told, i allways use this setup an clean faster.
oz42 wrote:why 'fake' the sun? Wouldn't it be quicker just to set up the render with physical sky??

Also, unless you are trying to do a night render as well, the spotlights don't seem to contribute to the interior illumination vey much. Could you get away with replacing the spotlights with a very bright white diffuse material instead of an actual emitter?
"fake" the sun is quit fast for clean the noise instead the "Physical Sun", I already do the comparisions renders and is quite superior the image result in the same time of render, the problem comes when I try to use fake sun and the Interior emitters.

As I told the setup is the that I made in older's maxwell version but in 2 maybe is a bug caused for the high power emitters diferences!!!

Any comment NL???

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