- Tue Jul 27, 2010 2:04 am
#327482
Hi,
I use C4D, and often I have a texture under Transparency to use as a transmap. When I send the scene to MXST, the plugin prefers to put the transmap under transmittance.
It makes sense to me that you could put a map on transmittance, but it has never looked right to me, and I have to replace it with the clip map. I've just assumed it is a flawed approach. So I decided to do a comparison test to try to understand the problem. I made a big purple cube, UV mapped it, drew a random black/white transmap, and sent it through.
So, here are two pics, the first using the transmap under transmittance, and the second using it as a layer opacity mask (clip map wizard). I think from the second pic you can guess what a simple transmap I made; it doesn't have lots of small spots in it.
I don't understand why the first pic looks like that...?
Thanks for any thoughts.


I use C4D, and often I have a texture under Transparency to use as a transmap. When I send the scene to MXST, the plugin prefers to put the transmap under transmittance.
It makes sense to me that you could put a map on transmittance, but it has never looked right to me, and I have to replace it with the clip map. I've just assumed it is a flawed approach. So I decided to do a comparison test to try to understand the problem. I made a big purple cube, UV mapped it, drew a random black/white transmap, and sent it through.
So, here are two pics, the first using the transmap under transmittance, and the second using it as a layer opacity mask (clip map wizard). I think from the second pic you can guess what a simple transmap I made; it doesn't have lots of small spots in it.
I don't understand why the first pic looks like that...?
Thanks for any thoughts.



- By Gaspare Buonsante 20200309160206