User avatar
By Soth3d
#325132
Hi,
I would like to be able to un-check shader on the surface, to make it not visible - or to have two shaders, one checked one not. Simply it would be nice if we would be allowed to have more than one shared on each surface and just tick one that we want to be used.

Now shader is applied no matter if it is enabled in LightWave or not.
User avatar
By mgroeteke
#327443
Mihnea Balta wrote:Unfortunately, the Lightwave SDK doesn't provide a way to query the state of a shader, so I can't implement this.
ouch, that's an odd one... could you maybe request this via fogbugz? afaik, atm NT development is still open to such kind of requests, as they are now taking care again of layout HC and modeler HC, as part of the core package, after a period of nearly no focus on them.
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