By fv
#315769
Hi,
I am interested to see some more work modeled in Modo and rendered in Maxwell.
I have Modo and Maxwell. Model mostly in Sketchup but now and then we also model in Modo for Archviz.

To get a bit more inspired to model in Modo and render in Maxwell I would like to see the work of others.
So, anyone who would reply with some samples, un- and finished work, please do, I am very interested.
Francos
By fv
#318090
Tx, looks great indeed. Can you let us in a little on your workflow.
Did you export the model and then materialize in Studio ? How big were these models in Mb and did you do any postprocessing ?

Do you think Maxwell adds quality to your renders compared to Modo renders?
Is it easier to set up proper lighting in Maxwell ?
I.o.w. would you be able to get equally good results in Modo given more or less time ?

Your wood and stone floor look very good. Tx again, if you have more please post them. There is very little to see here done in Modo.
Francois
By Neil Evans
#318091
No problem, glad you like the images.

All the images were modelled, textured and rendered directly out of Modo, no studio was used.

I will try and dig out some others when I have time.

Cheers

Neil
User avatar
By Furumaru
#318543
fv wrote:Hi,
I am interested to see some more work modeled in Modo and rendered in Maxwell.
I have Modo and Maxwell. Model mostly in Sketchup but now and then we also model in Modo for Archviz.

To get a bit more inspired to model in Modo and render in Maxwell I would like to see the work of others.
So, anyone who would reply with some samples, un- and finished work, please do, I am very interested.
Francos
Look here: http://forums.luxology.com/discussion/t ... x?id=42592 :)
#336526
fv, I'm a SU user as well but I've had my eye on modo for awhile and I do a bit of work in 3ds Max when I have to. From the very little bit I've played with modo and from what I've seen, modo sort of feels like a good balance between SU's ease of use and 3ds Max's toolset.

As primarily a SU user, what sort of tools/abilities do you find useful in Modo?

And for all the modo users, are there any tools that DON'T work with maxwell? Like I know in 3ds Max you can use hair/fur but you have to convert it to a mesh first. Does Modo have that option? And I see 501 has SubD surfaces which seem useful for rounding corners and such. Does that work with Maxwell?

-Brodie
#336589
Hello Brodie,

Yes, there are tools still not possible to export directly from modo. For example hair/fur, and the replicator export option has some limitation. If we find a way to export these, we will do it of course. But it is not a problem to export subdivision surfaces.

Please keep in mind the current plug-in version supports only modo 302 and modo 401 (although it can forced to run under 501), I am still working on the modo 501 plug-in.

Márton
#336603
Cool, it looked like part of the idea with subdivision surfaces is that it 'rounded' the corners without adding geometry. how does maxwell handle this. does it need to add physically round the corners (adding polygons) or has it found some other way?

-brodie
User avatar
By Maximus3D
#336628
Not really, it's based on edgeweights to better control how sharp/smooth edges are. Which means you don't need to throw in as many edgeloops as you normally would have to in order to get a sharp edge on a surface, instead you can simply adjust the edgeweight value to control this. It's not at all like the mental ray feature which at rendertime bevels sharp edges.

Read more about Pixar's subdivision surfaces here..
http://www.luxology.com/modo/tour/pixar ... faces.aspx

/ Magnus
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