Any features you'd like to see implemented into Maxwell?
User avatar
By bakbek
#28792
we sure do... if it's a fake or if maxwell will find some location and time based on the given angle it fine by me... and to see some sun object in the scene will be great... for preview, if some basic shadows can be previewd too - I CARAMBA ! ! !
User avatar
By Tyrone Marshall
#28901
Ernest Burden wrote:
bakbek wrote:we sure do... if it's a fake or if maxwell will find some location and time based on the given angle it fine by me... and to see some sun object in the scene will be great... for preview, if some basic shadows can be previewd too - I CARAMBA ! ! !
It can still be completely accurate use of sun and sky, just allow for us to specify an angle.

Your post gives me an idea--there should be an option to define the sun with a MAXWELL_SUNLIGHT tag in the host app. It would function like a camera tag does. Best if the tag would be put on a distant/parallel light in the host as a way to drive the Maxwell daylight system. That way, you could preview it by rendering the scene in the host app.

That would take care of it.
Maxwell render already allows this with the lattitude, longitude, geographic location, and month, day, year and time of day.

I do agree with you Enerst, that a simple north indication would be plenty, so you could orientate your model or orientate your the north arrow symbol to the right angle therefore you model would be in the correct orientation with the sun light system currently in Maxwell.
User avatar
By Kabe
#29455
I can only speak for the Cinemaxwell implementation - but here the sun doesn't seem to be correct anyway (correct = in sync with astronomical software). A few minutes off might be still acceptable, but it seems to be much more.

Kabe
User avatar
By Mihai
#29522
Yes I agree this should be implemented, along with an option to control exact "sun" strength and color. This way we won't have to mess with emitter planes .

You can do it right now with a pretty small emitter placed far away from the scene. No extreme lengths necessary, the shadows start looking parallel pretty quick. Bigger emitter=softer shadows.
User avatar
By Duncan
#45887
Yep I totally agree, I spend ages tweaking the longitude and latitude values to get the sun where I like it.
That screen grab of Lightscape looks like a perfect solution !!
Oscar please add this :)

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?