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By tom
#292387
I'm sure this will be another masterpiece. :)
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By -Adrian
#292397
Looking very promising!
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By philmartin
#292399
Thank you, but I'm having a lot of trouble (working in Cinema 4D) lining up my Maxwell textures. With Cinema textures you can see your textures and adjust them in real time. On the lens with Maxwell textures its blind, you place, render, adjust... Render, adjust... RENDER AGAIN, adjust... well you get the idea, its frustrating! Is there an easier way?
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By JorisMX
#292404
hey Phil

I assign the texture to a c4d material first and then do uvmapping via the uv-layout in cinema. It helps to match the UVs up with the render region (alt+r).

Switch back to your maxwell material and be sure that all your textures line up perfectly. You can also adjust the preview res in the material editor and get better preview in c4d but I am not happy with the performance of this...

so yes major drawback, jdhill? help plz? :D

hope this helps
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By philmartin
#292410
Thanks Joris, I'm going to try your method tonight. On my other projects I didn't really need to worry about material placement, this project will be a real learning experience.
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By mashium123
#292411
Have you set an active texure (via the little eye-icon next to the word "Layers" in the material editor)?
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By philmartin
#292413
Hi Mashium, the active texture was set in the material editor.
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By mashium123
#292428
philmartin wrote:Hi Mashium, the active texture was set in the material editor.
hmm, for me the tex preview in the editor seems to work. maybe you wanna try and upload the broke-down c4d file?
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By philmartin
#292446
Mesut, I played with the textures last night and they do show in the viewport on some objects, that have flat projections. Still having problems with cylinder projections.

Brian, I just used Roughness on the black.
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By RobMitchell
#292448
The modeling on this is great.

Having to render in order to get a preview of how your texture is looking must be very difficult. I use SolidWorks and while textures do show up and scale in real time, they don't move in real time if I offset them which can get frustrating.

So, is this a known issue?